Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was develo...
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| Veröffentlicht in: | Education and information technologies Jg. 27; H. 1; S. 743 - 771 |
|---|---|
| 1. Verfasser: | |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
New York
Springer US
01.01.2022
Springer Springer Nature B.V |
| Schlagworte: | |
| ISSN: | 1360-2357, 1573-7608 |
| Online-Zugang: | Volltext |
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