Video Game Representations as Cues for Collaboration and Learning

Literature suggests that games can support learning in schools by enabling creative problem solving, allowing dynamic resource allocation, by providing a motivating, immersive activity, and by supporting explorations of identity. A descriptive, inductive study was carried out to identify how high sc...

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Veröffentlicht in:International journal of gaming and computer-mediated simulations Jg. 1; H. 3; S. 28 - 52
Hauptverfasser: Sharritt, Matthew J, Suthers, Daniel D
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Hershey IGI Global 01.07.2009
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ISSN:1942-3888, 1942-3896
Online-Zugang:Volltext
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