General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man
In this paper, we use empowerment, a recently introduced biologically inspired measure, to allow an AI player to assign utility values to potential future states within a previously unencountered game without requiring explicit specification of goal states. We further introduce strategic affinity, a...
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| Published in: | IEEE transactions on computational intelligence and AI in games. Vol. 6; no. 1; pp. 1 - 17 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
IEEE
01.03.2014
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| Subjects: | |
| ISSN: | 1943-068X, 1943-0698 |
| Online Access: | Get full text |
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