General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man

In this paper, we use empowerment, a recently introduced biologically inspired measure, to allow an AI player to assign utility values to potential future states within a previously unencountered game without requiring explicit specification of goal states. We further introduce strategic affinity, a...

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Bibliographic Details
Published in:IEEE transactions on computational intelligence and AI in games. Vol. 6; no. 1; pp. 1 - 17
Main Authors: Anthony, Tom, Polani, Daniel, Nehaniv, Chrystopher L.
Format: Journal Article
Language:English
Published: IEEE 01.03.2014
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ISSN:1943-068X, 1943-0698
Online Access:Get full text
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