Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agent...
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| Published in: | IEEE transactions on computational intelligence and AI in games. Vol. 2; no. 2; pp. 111 - 119 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
IEEE
01.06.2010
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| Subjects: | |
| ISSN: | 1943-068X, 1943-0698 |
| Online Access: | Get full text |
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