Controlled Procedural Terrain Generation Using Software Agents

Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agent...

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Published in:IEEE transactions on computational intelligence and AI in games. Vol. 2; no. 2; pp. 111 - 119
Main Authors: Doran, Jonathon, Parberry, Ian
Format: Journal Article
Language:English
Published: IEEE 01.06.2010
Subjects:
ISSN:1943-068X, 1943-0698
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Abstract Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties.
AbstractList Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties.
Author Parberry, Ian
Doran, Jonathon
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  givenname: Ian
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SubjectTerms Aerospace simulation
Agents
Algorithms
Application software
Artificial intelligence
Computational intelligence
Computational modeling
Computer applications
Computer simulation
Control systems
Controllability
Elevation
Games
Intelligence
Intelligent agents
Investments
procedural content generation
Software agents
Terrain
Title Controlled Procedural Terrain Generation Using Software Agents
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