Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agent...
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| Published in: | IEEE transactions on computational intelligence and AI in games. Vol. 2; no. 2; pp. 111 - 119 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
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IEEE
01.06.2010
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| ISSN: | 1943-068X, 1943-0698 |
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| Abstract | Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties. |
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| AbstractList | Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties. |
| Author | Parberry, Ian Doran, Jonathon |
| Author_xml | – sequence: 1 givenname: Jonathon surname: Doran fullname: Doran, Jonathon email: jhd@unt.edu organization: Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA – sequence: 2 givenname: Ian surname: Parberry fullname: Parberry, Ian email: ian@unt.edu organization: Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA |
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| SubjectTerms | Aerospace simulation Agents Algorithms Application software Artificial intelligence Computational intelligence Computational modeling Computer applications Computer simulation Control systems Controllability Elevation Games Intelligence Intelligent agents Investments procedural content generation Software agents Terrain |
| Title | Controlled Procedural Terrain Generation Using Software Agents |
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