Automatic Track Generation for High-End Racing Games Using Evolutionary Computation
In this paper, we investigate the application of evolutionary computation to the automatic generation of tracks for high-end racing games. The idea underlying our approach is that diversity is a major source of challenge/interest for racing tracks and, eventually, might play a key role in contributi...
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| Published in: | IEEE transactions on computational intelligence and AI in games. Vol. 3; no. 3; pp. 245 - 259 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
IEEE
01.09.2011
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| Subjects: | |
| ISSN: | 1943-068X, 1943-0698 |
| Online Access: | Get full text |
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