Teaching Artificial Intelligence and Logic Programming in a Competitive Environment

Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved...

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Veröffentlicht in:Informatics in education Jg. 8; H. 1; S. 85 - 100
Hauptverfasser: Ribeiro, Pedro, Ferreira, Michel, Simões, Hugo
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Vilnius Vilniaus Universiteto Leidykla 01.01.2009
Vilnius University Press
Institute of Mathematics and Informatics
Vilnius University
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ISSN:1648-5831, 2335-8971
Online-Zugang:Volltext
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Zusammenfassung:Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved Prolog programmed contenders and game servers, including an appealing GUI, was developed to motivate students on the deepening of the topics covered in class. We report on the impact that such a competitive setup caused on students’ commitment, which surpassed our most optimistic expectations.
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ISSN:1648-5831
2335-8971
DOI:10.15388/infedu.2009.06