Scout: a data-parallel programming language for graphics processors

Commodity graphics hardware has seen incredible growth in terms of performance, programmability, and arithmetic precision. Even though these trends have been primarily driven by the entertainment industry, the price-to-performance ratio of graphics processors (GPUs) has attracted the attention of ma...

Celý popis

Uložené v:
Podrobná bibliografia
Vydané v:Parallel computing Ročník 33; číslo 10; s. 648 - 662
Hlavní autori: McCormick, Patrick, Inman, Jeff, Ahrens, James, Mohd-Yusof, Jamaludin, Roth, Greg, Cummins, Sharen
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Elsevier B.V 01.11.2007
Predmet:
ISSN:0167-8191, 1872-7336
On-line prístup:Získať plný text
Tagy: Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
Popis
Shrnutí:Commodity graphics hardware has seen incredible growth in terms of performance, programmability, and arithmetic precision. Even though these trends have been primarily driven by the entertainment industry, the price-to-performance ratio of graphics processors (GPUs) has attracted the attention of many within the high-performance computing community. While the performance of the GPU is well suited for computational science, the programming interface, and several hardware limitations, have prevented their wide adoption. In this paper we present Scout, a data-parallel programming language for graphics processors that hides the nuances of both the underlying hardware and supporting graphics software layers. In addition to general-purpose programming constructs, the language provides extensions for scientific visualization operations that support the exploration of existing or computed data sets.
ISSN:0167-8191
1872-7336
DOI:10.1016/j.parco.2007.09.001