Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing

We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on rendering times and traversal characteristics on the GPU using data structures that were optimized for very high performance of tracing rays...

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Bibliographic Details
Published in:Computer graphics forum Vol. 35; no. 8; pp. 68 - 79
Main Authors: Vinkler, Marek, Havran, Vlastimil, Bittner, Jiří
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.12.2016
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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