Procedural Cloudscapes

We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive‐based field functions that allow the user to control and author the cloud cover over large...

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Vydáno v:Computer graphics forum Ročník 37; číslo 2; s. 431 - 442
Hlavní autoři: Webanck, A., Cortial, Y., Guérin, E., Galin, E.
Médium: Journal Article
Jazyk:angličtina
Vydáno: Oxford Blackwell Publishing Ltd 01.05.2018
Wiley
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ISSN:0167-7055, 1467-8659
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Abstract We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive‐based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically‐based simulation, we compute the movement of clouds using key‐frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field.
AbstractList We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field.
Author Cortial, Y.
Galin, E.
Guérin, E.
Webanck, A.
Author_xml – sequence: 1
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  surname: Webanck
  fullname: Webanck, A.
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  surname: Cortial
  fullname: Cortial, Y.
  organization: Univ Lyon, INSA‐Lyon, CNRS, LIRIS
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  surname: Guérin
  fullname: Guérin, E.
  organization: Univ Lyon, INSA‐Lyon, CNRS, LIRIS
– sequence: 4
  givenname: E.
  surname: Galin
  fullname: Galin, E.
  organization: Univ Lyon, Université Lyon 1, CNRS, LIRIS
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Copyright 2018 The Author(s) Computer Graphics Forum © 2018 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
2018 The Eurographics Association and John Wiley & Sons Ltd.
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Issue 2
Keywords procedural modeling
procedural animation
clouds
implicit surfaces
morphing
volumetric models
Language English
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SubjectTerms CCS Concepts
Cloud cover
Clouds
Computer Science
Computer simulation
Computing methodologies → Procedural animation
Graphics
implicit surfaces
Interpolation
Morphing
procedural modeling
Shortest-path problems
Volumetric models
Title Procedural Cloudscapes
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