Procedural Cloudscapes

We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive‐based field functions that allow the user to control and author the cloud cover over large...

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Bibliographic Details
Published in:Computer graphics forum Vol. 37; no. 2; pp. 431 - 442
Main Authors: Webanck, A., Cortial, Y., Guérin, E., Galin, E.
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.05.2018
Wiley
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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Summary:We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive‐based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically‐based simulation, we compute the movement of clouds using key‐frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field.
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ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.13373