Learning to Generate Video Game Maps Using Markov Models
Procedural content generation has become a popular research topic in recent years. However, most content generation systems are specialized to a single game. We are interested in methods that can generate content for a wide variety of games without a game-specific algorithm design. Statistical appro...
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| Vydané v: | IEEE transactions on computational intelligence and AI in games. Ročník 9; číslo 4; s. 410 - 422 |
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| Hlavní autori: | , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.12.2017
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| Predmet: | |
| ISSN: | 1943-068X, 1943-0698 |
| On-line prístup: | Získať plný text |
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