Distributed Algorithms for Searching Generalized Nash Equilibrium of Noncooperative Games

In this paper, the distributed Nash equilibrium (NE) searching problem is investigated, where the feasible action sets are constrained by nonlinear inequalities and linear equations. Different from most of the existing investigations on distributed NE searching problems, we consider the case where b...

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Bibliographic Details
Published in:IEEE transactions on cybernetics Vol. 49; no. 6; pp. 2362 - 2371
Main Authors: Lu, Kaihong, Jing, Gangshan, Wang, Long
Format: Journal Article
Language:English
Published: United States IEEE 01.06.2019
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:2168-2267, 2168-2275, 2168-2275
Online Access:Get full text
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Summary:In this paper, the distributed Nash equilibrium (NE) searching problem is investigated, where the feasible action sets are constrained by nonlinear inequalities and linear equations. Different from most of the existing investigations on distributed NE searching problems, we consider the case where both cost functions and feasible action sets depend on actions of all players, and each player can only have access to the information of its neighbors. To address this problem, a continuous-time distributed gradient-based projected algorithm is proposed, where a leader-following consensus algorithm is employed for each player to estimate actions of others. Under mild assumptions on cost functions and graphs, it is shown that players' actions asymptotically converge to a generalized NE. Simulation examples are presented to demonstrate the effectiveness of the theoretical results.
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ISSN:2168-2267
2168-2275
2168-2275
DOI:10.1109/TCYB.2018.2828118