Pedagogy and Design of Online Learning Environment in Computer Science Education for High Schools

This paper reviews literature about evolving and classical theories to understand pedagogical assumptions that inform concept of instructional strategy framework in optimizing online computer science education for high schools. Exploring these areas of research is valuable for understanding instruct...

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Vydané v:International journal of online pedagogy and course design Ročník 6; číslo 3; s. 39 - 51
Hlavný autor: Anohah, Ebenezer
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: IGI Global 01.07.2016
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ISSN:2155-6873, 2155-6881
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Shrnutí:This paper reviews literature about evolving and classical theories to understand pedagogical assumptions that inform concept of instructional strategy framework in optimizing online computer science education for high schools. Exploring these areas of research is valuable for understanding instructional practices that are needed for computer science educators to implement K-12 online computer science education. The study reveals that for students to achieve varying needs in computer science education, an online learning environment or management systems should adopt multiple pedagogical approaches. The researcher assertion is that, creating learning environment or augmenting learning management systems with plugins based on these pedagogical assumptions should for instance feature automatic feedback on programming exercises, visualization of algorithms and representation of concepts in animations or physical activities which are extremely important to incorporate computing principles in online education for K-12 students.
Bibliografia:ObjectType-Article-1
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ISSN:2155-6873
2155-6881
DOI:10.4018/IJOPCD.2016070104