Image Space Rendering of Point Clouds Using the HPR Operator

The hidden point removal (HPR) operator introduced by Katz et al. [KTB07] provides an elegant solution for the problem of estimating the visibility of points in point samplings of surfaces. Since the method requires computing the three‐dimensional convex hull of a set with the same cardinality as th...

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Veröffentlicht in:Computer graphics forum Jg. 33; H. 1; S. 178 - 189
Hauptverfasser: Machado e Silva, R., Esperança, C., Marroquim, R., Oliveira, A. A. F.
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford Blackwell Publishing Ltd 01.02.2014
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ISSN:0167-7055, 1467-8659
Online-Zugang:Volltext
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Zusammenfassung:The hidden point removal (HPR) operator introduced by Katz et al. [KTB07] provides an elegant solution for the problem of estimating the visibility of points in point samplings of surfaces. Since the method requires computing the three‐dimensional convex hull of a set with the same cardinality as the original cloud, the method has been largely viewed as impractical for real‐time rendering of medium to large clouds. In this paper we examine how the HPR operator can be used more efficiently by combining several image space techniques, including an approximate convex hull algorithm, cloud sampling, and GPU programming. Experiments show that this combination permits faster renderings without overly compromising the accuracy. The hidden point removal (HPR) operator introduced by Katz et al. [KTB07] provides an elegant solution for the problem of estimating the visibility of points in point samplings of surfaces. Since the method requires computing the three‐dimensional convex hull of a set with the same cardinality as the original cloud, the method has been largely viewed as impractical for real‐time rendering of medium to large clouds. In this paper we examine how the HPR operator can be used more efficiently by combining several image space techniques, including an approximate convex hull algorithm, cloud sampling, and GPU programming. Experiments show that this combination permits faster renderings without overly compromising the accuracy.
Bibliographie:ark:/67375/WNG-Q66H0DRS-7
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ArticleID:CGF12265
ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.12265