Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real‐time novel‐view synthesis with high visual quality and fast training times. Neural Radiance Fields (NeRFs), which preceded 3DGS, are based...

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Bibliographic Details
Published in:Computer graphics forum Vol. 44; no. 2
Main Authors: Celarek, A., Kopanas, G., Drettakis, G., Wimmer, M., Kerbl, B.
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.05.2025
Wiley
Subjects:
ISSN:0167-7055, 1467-8659
Online Access:Get full text
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