Implementation Dijkstra’s Algorithm for Non-Players Characters in the Game Dark Lumber

Forest is a unitary ecosystem in the form of a stretch of land containing biological natural resources dominated by trees in their natural environment, which cannot be separated from one another. The importance of forest preservation is based on law, namely ensuring the existence of forests in a sus...

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Vydané v:Journal of physics. Conference series Ročník 1933; číslo 1; s. 12006 - 12015
Hlavní autori: Krisdiawan, Rio Andriyat, Permana, Aji, Darmawan, Erlan, Nugraha, Fitra, Kriswandiyanto, Anto
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Bristol IOP Publishing 01.06.2021
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ISSN:1742-6588, 1742-6596
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Shrnutí:Forest is a unitary ecosystem in the form of a stretch of land containing biological natural resources dominated by trees in their natural environment, which cannot be separated from one another. The importance of forest preservation is based on law, namely ensuring the existence of forests in a sustainable manner while maintaining sustainability and not destroying the environment and the surrounding ecosystem. However, public awareness in preserving the forest is still lacking. Therefore, technology is needed that can provide information about forests and the impact of illegal logging in an attractive manner. Games are multimedia entertainment that is made as attractive as possible. Action games require players to concentrate and think quickly in order to avoid obstacles. Dijkstra’s algorithm looks for the shortest path in a number of steps from which each step selects the minimum weighted value and enters it into the set of solutions. Dijkstra’s algorithm implemented on non-player characters in a game to determine the shortest path to the target player. Games built using unity and developed using the Game Development Life Cycle (GDLC) method. GDLC is a game development process that applies an iterative approach consisting of 6 development phases, starting from the initialization or concept creation, preproduction, production, testing, beta and release phases.
Bibliografia:ObjectType-Article-1
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ISSN:1742-6588
1742-6596
DOI:10.1088/1742-6596/1933/1/012006