Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation

One of the most common tasks in computer animation is inverse‐kinematics, or determining a joint configuration required to place a particular part of an articulated character at a particular location in global space. Inverse‐kinematics is required at design‐time to assist artists using commercial 3D...

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Bibliographic Details
Published in:Computer graphics forum Vol. 20; no. 3; pp. 239 - 250
Main Authors: Rose III, Charles F., Sloan, Peter-Pike J., Cohen, Michael F.
Format: Journal Article
Language:English
Published: Oxford, UK and Boston, USA Blackwell Publishers Ltd 01.09.2001
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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