Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars
The present study investigated how task demand (cognitive load and interactivity) and avatar sexualization in a video game influenced rape myth acceptance (RMA), hostile sexism, and self-objectification. In a between-subjects design, 300 U.S. college students either played or watched someone else pl...
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| Vydané v: | Sex roles Ročník 79; číslo 11-12; s. 683 - 698 |
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| Hlavní autori: | , , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
New York
Springer US
01.12.2018
Springer Nature B.V |
| Predmet: | |
| ISSN: | 0360-0025, 1573-2762 |
| On-line prístup: | Získať plný text |
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