Can playing a video game foster computational thinking skills?
In this study, we evaluated the cognitive and attitudinal influences of playing a video game, Penguin Go, designed to target the development of middle school students' computational thinking (CT) skills. In addition to the overall effectiveness of the game, we investigated the impact of a speci...
Saved in:
| Published in: | Computers and education Vol. 141; p. 103633 |
|---|---|
| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Elsevier Ltd
01.11.2019
|
| Subjects: | |
| ISSN: | 0360-1315, 1873-782X |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!