A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of its Acceptance by Educators

The creation of applications based on tangible interaction (TI applications), particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the de...

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Vydané v:IEEE transactions on learning technologies Ročník 16; číslo 5; s. 1 - 14
Hlavní autori: Artola, Veronica, Sanz, Cecilia, Baldassarri, Sandra
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Piscataway IEEE 01.10.2023
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1939-1382, 2372-0050
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Abstract The creation of applications based on tangible interaction (TI applications), particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a current challenge to bring TI to different contexts. This article presents an authoring tool (named EDIT) and analyzes its acceptance by educators for creating educational activities. The novelty of the tool lies in the possibility of creating projects with a schedule of educational activities, sequenced as required for a group of students. In addition, it has specific characteristics for the educational scenario, such as the personalization of feedback and the meta-annotation of projects. Sessions were held with educators (n = 38) to analyze variables related to the Technology Acceptance Model (such as perceived usefulness and perceived ease of use) when creating TI educational activities on tabletops using the EDIT tool. The sessions were observed and recorded on video, and a Focus Group was held afterwards. During the sessions, educators gave a positive assessment in relation to using this type of tool. It was observed that, in general, they find tangible interaction valuable mostly for working with children. Finally, the results show a high acceptance obtained from the TAM and the novel features of EDIT were found to be useful.
AbstractList The creation of applications based on tangible interaction (TI) applications, particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a current challenge to bring TI to different contexts. This article presents an authoring tool (named EDIT) and analyzes its acceptance by educators for creating educational activities. The novelty of the tool lies in the possibility of creating projects with a schedule of educational activities, sequenced as required for a group of students. In addition, it has specific characteristics for the educational scenario, such as the personalization of feedback and the meta-annotation of projects. Sessions were held with educators ( n = 38) to analyze variables related to the Technology Acceptance Model (TAM) (such as perceived usefulness and perceived ease of use) when creating TI educational activities on tabletops using the EDIT tool. The sessions were observed and recorded on video, and a Focus Group was held afterward. During the sessions, educators gave a positive assessment in relation to using this type of tool. It was observed that, in general, they find TI valuable mostly for working with children. Finally, the results showed a high acceptance obtained from the TAM and the novel features of EDIT were found to be useful.
The creation of applications based on tangible interaction (TI applications), particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a current challenge to bring TI to different contexts. This article presents an authoring tool (named EDIT) and analyzes its acceptance by educators for creating educational activities. The novelty of the tool lies in the possibility of creating projects with a schedule of educational activities, sequenced as required for a group of students. In addition, it has specific characteristics for the educational scenario, such as the personalization of feedback and the meta-annotation of projects. Sessions were held with educators (n = 38) to analyze variables related to the Technology Acceptance Model (such as perceived usefulness and perceived ease of use) when creating TI educational activities on tabletops using the EDIT tool. The sessions were observed and recorded on video, and a Focus Group was held afterwards. During the sessions, educators gave a positive assessment in relation to using this type of tool. It was observed that, in general, they find tangible interaction valuable mostly for working with children. Finally, the results show a high acceptance obtained from the TAM and the novel features of EDIT were found to be useful.
Author Baldassarri, Sandra
Sanz, Cecilia
Artola, Veronica
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SubjectTerms Annotations
Authoring
Authoring systems
Authoring Tool
Collaboration
Education
Focus Groups
Human-Computer Interface
Learning activities
Programming profession
Radiofrequency identification
Sequential analysis
Software
Tangible Interaction
Task analysis
Teachers
Teaching/Learning Strategies
Technology Acceptance Model
Title A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of its Acceptance by Educators
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