Semi-Lagrangian Vlasov simulation on GPUs
In this paper, our goal is to efficiently solve the Vlasov equation on GPUs. A semi-Lagrangian discontinuous Galerkin scheme is used for the discretization. Such kinetic computations are extremely expensive due to the high-dimensional phase space. The SLDG code, which is publicly available under the...
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| Vydáno v: | Computer physics communications Ročník 254; s. 107351 |
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| Hlavní autor: | |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
Elsevier B.V
01.09.2020
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| Témata: | |
| ISSN: | 0010-4655, 1879-2944 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | In this paper, our goal is to efficiently solve the Vlasov equation on GPUs. A semi-Lagrangian discontinuous Galerkin scheme is used for the discretization. Such kinetic computations are extremely expensive due to the high-dimensional phase space. The SLDG code, which is publicly available under the MIT license, abstracts the number of dimensions and uses a shared codebase for both GPU and CPU based simulations. We investigate the performance of the implementation on a range of both Tesla (V100, Titan V, K80) and consumer (GTX 1080 Ti) GPUs. Our implementation is typically able to achieve a performance of approximately 470 GB/s on a single GPU and 1600 GB/s on four V100 GPUs connected via NVLink. This results in a speedup of about a factor of ten (comparing a single GPU with a dual socket Intel Xeon Gold node) and approximately a factor of 35 (comparing a single node with and without GPUs). In addition, we investigate the effect of single precision computation on the performance of the SLDG code and demonstrate that a template based dimension independent implementation can achieve good performance regardless of the dimensionality of the problem. |
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| ISSN: | 0010-4655 1879-2944 |
| DOI: | 10.1016/j.cpc.2020.107351 |