Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development

Game developers often face more challenges when reusing code compared to non-game developers, and Software Product Lines (SPLs) have been successful in addressing this issue. In this study, we compare different approaches to code reuse in Classic Software Engineering (CSE) and Game Software Engineer...

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Bibliographic Details
Published in:The Journal of systems and software Vol. 205; p. 111824
Main Authors: Chueca, Jorge, Trasobares, Jose Ignacio, Domingo, África, Arcega, Lorena, Cetina, Carlos, Font, Jaime
Format: Journal Article
Language:English
Published: Elsevier Inc 01.11.2023
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ISSN:0164-1212, 1873-1228
Online Access:Get full text
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