Texture-Distortion-Constrained Joint Source-Channel Coding of Multi-View Video Plus Depth-Based 3D Video

A novel joint source and channel coding scheme tailored to 3D video is proposed in this paper to minimize the end-to-end view synthesis distortion within a given total bit rate for both texture and depth as well as a maximum tolerable distortion constraint for texture. First, we formulate a joint te...

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Bibliographic Details
Published in:IEEE transactions on circuits and systems for video technology Vol. 29; no. 11; pp. 3326 - 3340
Main Authors: Gao, Pan, Xiang, Wei, Liang, Dong
Format: Journal Article
Language:English
Published: New York IEEE 01.11.2019
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1051-8215, 1558-2205
Online Access:Get full text
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