Multi‐source information art painting fusion interactive 3D dynamic scene virtual reality technology application research

Summary Art painting is a very important major in China's education system. Under the background of the new era, the country vigorously promotes the modernization of education and the development of intelligence. Many subjects of teaching have been more mature and carried out intelligent teachi...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:International journal of communication systems Ročník 35; číslo 5
Hlavní autoři: Pan, JunHong, Deng, Xi
Médium: Journal Article
Jazyk:angličtina
Vydáno: Chichester Wiley Subscription Services, Inc 25.03.2022
Témata:
ISSN:1074-5351, 1099-1131
On-line přístup:Získat plný text
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
Popis
Shrnutí:Summary Art painting is a very important major in China's education system. Under the background of the new era, the country vigorously promotes the modernization of education and the development of intelligence. Many subjects of teaching have been more mature and carried out intelligent teaching based on virtual reality technology. But throughout the art painting profession, the research on this aspect is almost blank. The main reason is that there are deep academic barriers between art painting and computer science. Therefore, this paper puts forward the application research of multi‐source information art painting fusion interactive 3D dynamic scene virtual reality technology. This paper deeply analyzes the needs of art painting and its teaching reform and believes that the existing virtual reality technology cannot adapt to the teaching environment of art painting. In view of the possible inaccurate calculation and other problems, this paper puts forward the optimization scheme. The core of the scheme is to use the information integration advantages of multi‐source information fusion to provide more comprehensive and complete object information for 3D modeling of virtual reality technology, so as to improve the imaging quality of virtual reality technology. In order to meet the requirement of high precision, the calculation method is optimized, the calculation steps are simplified, and the sensor selection is optimized again. This paper introduces the design principle and operation steps of the optimization method in detail. In order to further verify the actual effect of this method, comparative analysis method is used to test the comprehensive performance. In order to ensure the test quality, the median filtering algorithm and fuzzy algorithm are compared. Through the analysis and comparison of the data, the optimization method in this paper greatly improves the accuracy of calculation and the comprehensive performance is improved. This paper briefly describes the technical characteristics and development process of virtual reality and the role of virtual reality technology in intelligent teaching of fine arts and painting. This paper describes the development status of art painting education in China, the necessity of research, and development of teaching assistant system. The concept of displacement sensor, the basic steps of wavelet denoising, information fusion decision‐making method, 3D modeling technology, and 3D scene model optimization are summarized.
Bibliografie:Funding information
Hainan Province, “Digital Research on the Intangible Cultural Heritage of Hainan Li Nationality under Virtual Reality Technology”, Grant/Award Number: ZDYF2019017
ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ISSN:1074-5351
1099-1131
DOI:10.1002/dac.4705