A New Pebble Game that Characterizes Parallel Complexity Classes

A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined by Dymond and Tompa [J. Comput. System Sci., 30 (1985), pp. 149-161] and is used to characterize two natural parallel complexity classes, namely LOGCFL and ${\text{AC}}^1 $...

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Bibliographic Details
Published in:SIAM journal on computing Vol. 18; no. 3; pp. 533 - 549
Main Authors: Venkateswaran, H., Tompa, Martin
Format: Journal Article
Language:English
Published: Philadelphia, PA Society for Industrial and Applied Mathematics 01.06.1989
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ISSN:0097-5397, 1095-7111
Online Access:Get full text
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Summary:A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined by Dymond and Tompa [J. Comput. System Sci., 30 (1985), pp. 149-161] and is used to characterize two natural parallel complexity classes, namely LOGCFL and ${\text{AC}}^1 $. The characterizations show a fundamental way in which the computations in these two classes differ. This game model also unifies the proofs of some well-known results of complexity theory.
Bibliography:ObjectType-Article-1
SourceType-Scholarly Journals-1
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ISSN:0097-5397
1095-7111
DOI:10.1137/0218036