Virtual Reality Impacts on Novice Programmers' Self-Efficacy

Virtual Reality has been used to improve motivation and help in the visualization of complex computing topics. However, few studies directly compared immersive and non-immersive environments. To address this limitation, we developed Abacus, a programming environment that can run in both immersive an...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics Jg. 31; H. 5; S. 2395 - 2405
Hauptverfasser: Sun, Nanlin, Lages, Wallace S.
Format: Journal Article
Sprache:Englisch
Veröffentlicht: United States IEEE 01.05.2025
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ISSN:1077-2626, 1941-0506, 1941-0506
Online-Zugang:Volltext
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Zusammenfassung:Virtual Reality has been used to improve motivation and help in the visualization of complex computing topics. However, few studies directly compared immersive and non-immersive environments. To address this limitation, we developed Abacus, a programming environment that can run in both immersive and non-immersive modes. We conducted a between-subjects study (n=40), with twenty participants assigned to the desktop mode and twenty participants assigned to the VR mode. Participants used a block-based editor to complete two programming tasks: a non-spatial procedural task, and a spatial 3D math task. We found that VR led to higher gains in self-efficacy and that the gain was significant for participants with lower initial levels of experience and spatial skills.
Bibliographie:ObjectType-Article-1
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ISSN:1077-2626
1941-0506
1941-0506
DOI:10.1109/TVCG.2025.3549567