Virtual Reality Impacts on Novice Programmers' Self-Efficacy
Virtual Reality has been used to improve motivation and help in the visualization of complex computing topics. However, few studies directly compared immersive and non-immersive environments. To address this limitation, we developed Abacus, a programming environment that can run in both immersive an...
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| Veröffentlicht in: | IEEE transactions on visualization and computer graphics Jg. 31; H. 5; S. 2395 - 2405 |
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| Hauptverfasser: | , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
United States
IEEE
01.05.2025
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| Schlagworte: | |
| ISSN: | 1077-2626, 1941-0506, 1941-0506 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | Virtual Reality has been used to improve motivation and help in the visualization of complex computing topics. However, few studies directly compared immersive and non-immersive environments. To address this limitation, we developed Abacus, a programming environment that can run in both immersive and non-immersive modes. We conducted a between-subjects study (n=40), with twenty participants assigned to the desktop mode and twenty participants assigned to the VR mode. Participants used a block-based editor to complete two programming tasks: a non-spatial procedural task, and a spatial 3D math task. We found that VR led to higher gains in self-efficacy and that the gain was significant for participants with lower initial levels of experience and spatial skills. |
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| Bibliographie: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 |
| ISSN: | 1077-2626 1941-0506 1941-0506 |
| DOI: | 10.1109/TVCG.2025.3549567 |