On the complexity of nucleolus computation for bipartite b-matching games

We explore the complexity of nucleolus computation in b-matching games on bipartite graphs. We show that computing the nucleolus of a simple b-matching game is NP-hard when b≡3 even on bipartite graphs of maximum degree 7. We complement this with partial positive results in the special case where b...

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Bibliographic Details
Published in:Theoretical computer science Vol. 998; p. 114476
Main Authors: Könemann, Jochen, Toth, Justin, Zhou, Felix
Format: Journal Article
Language:English
Published: Elsevier B.V 01.06.2024
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ISSN:0304-3975, 1879-2294
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Summary:We explore the complexity of nucleolus computation in b-matching games on bipartite graphs. We show that computing the nucleolus of a simple b-matching game is NP-hard when b≡3 even on bipartite graphs of maximum degree 7. We complement this with partial positive results in the special case where b values are bounded by 2. In particular, we describe an efficient algorithm when a constant number of vertices satisfy bv=2 as well as an efficient algorithm for computing the non-simple b-matching nucleolus when b≡2. •We explore the complexity of nucleolus computation in b-matching games on bipartite graphs.•Computing the nucleolus of a simple b-matching game is NP-hard when b=3 even on bipartite graphs of maximum degree 7.•We complement this with partial positive results in the special case where b values are bounded by 2.•In particular, we describe an efficient algorithm when a constant number of vertices satisfy bv=2.•Also an efficient algorithm for computing the non-simple b-matching nucleolus when b=2.
ISSN:0304-3975
1879-2294
DOI:10.1016/j.tcs.2024.114476