Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techni...

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Veröffentlicht in:Journal of graphic engineering and design Jg. 16; H. 1; S. 51 - 62
Hauptverfasser: Ragragui, Anouar, Chahdi, Adnane Ouazzani, Arbah, Amina, El Moubtahij, Hicham, Halli, Akram, Satori, Khalid
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Novi Sad University of Novi Sad 01.03.2025
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ISSN:2217-379X, 2217-9860
Online-Zugang:Volltext
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