Complexity Limitations on One-turn Quantum Refereed Games

This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two states to determine which of the player wins. The complexity...

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Vydáno v:Theory of computing systems Ročník 67; číslo 2; s. 383 - 412
Hlavní autoři: Ghosh, Soumik, Watrous, John
Médium: Journal Article
Jazyk:angličtina
Vydáno: New York Springer US 01.04.2023
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ISSN:1432-4350, 1433-0490
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Abstract This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two states to determine which of the player wins. The complexity class QRG(1) contains those decision problems for which one of the players can always win with high probability on yes-instances and the other player can always win with high probability on no-instances, regardless of the opposing player’s strategy. This class trivially contains QMA ∪co-QMA and is known to be contained in PSPACE. We prove stronger containments on two restricted variants of this class. Specifically, if one of the players is limited to sending a classical (probabilistic) state rather than a quantum state, the resulting complexity class CQRG(1) is contained in ∃⋅PP (the nondeterministic polynomial-time operator applied to PP); while if both players send quantum states but the referee is forced to measure one of the states first, and incorporates the classical outcome of this measurement into a measurement of the second state, the resulting class MQRG(1) is contained in P ⋅PP (the unbounded-error probabilistic polynomial-time operator applied to PP).
AbstractList This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two states to determine which of the player wins. The complexity class QRG(1) contains those decision problems for which one of the players can always win with high probability on yes-instances and the other player can always win with high probability on no-instances, regardless of the opposing player’s strategy. This class trivially contains QMA ∪co-QMA and is known to be contained in PSPACE. We prove stronger containments on two restricted variants of this class. Specifically, if one of the players is limited to sending a classical (probabilistic) state rather than a quantum state, the resulting complexity class CQRG(1) is contained in ∃⋅PP (the nondeterministic polynomial-time operator applied to PP); while if both players send quantum states but the referee is forced to measure one of the states first, and incorporates the classical outcome of this measurement into a measurement of the second state, the resulting class MQRG(1) is contained in P ⋅PP (the unbounded-error probabilistic polynomial-time operator applied to PP).
Author Watrous, John
Ghosh, Soumik
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  organization: Institute for Quantum Computing and School of Computer Science, University of Waterloo
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References_xml – reference: FortnowLRogersJComplexity limitations on quantum computationJ. Comput. Syst. Sci.1999592240252172348410.1006/jcss.1999.16510947.68050
– reference: Kitaev, A., Watrous, J.: Parallelization, amplification, and exponential time simulation of quantum interactive proof systems. In: Proceedings of the 32nd Annual ACM Symposium on Theory of Computing, pp. 608–617 (2000)
– reference: Watrous, J.: Quantum Computational Complexity. In: Encyclopedia of Complexity and System Science. Springer (2009)
– reference: TroppJUser-friendly tail bounds for sums of random matricesFound. Comput. Math.2012124389434294645910.1007/s10208-011-9099-z1259.60008
– reference: Bhattacharya, R., Waymire, E.: A Basic Course in Probability Theory Springer second edition (2016)
– reference: Condon, A.: Computational Models of Games. PhD thesis University of Washington (1987)
– reference: CanettiRMore on BPP and the polynomial-time hierarchyInf. Process. Lett.1996575237241138416810.1016/0020-0190(96)00016-60875.68425
– reference: Gutoski, G.: Upper bounds for quantum interactive proofs with competing provers. In: Proceedings of the 20th Annual IEEE Conference on Computational Complexity, pp. 334–343 (2005)
– reference: Kitaev, A., Shen, A., Vyalyi, M.: Classical and Quantum Computation, volume 47 of Graduate Studies in Mathematics American Mathematical Society (2002)
– reference: AlthöferIOn sparse approximations to randomized strategies and convex combinationsLinear Algebra Appl.1994199339355127442310.1016/0024-3795(94)90357-30801.90074
– reference: Watrous, J.: Theory of quantum information cambridge university press (2018)
– reference: MarriottCWatrousJQuantum Arthur-Merlin gamesComput. Complex.2005142122152218992010.1007/s00037-005-0194-x1085.68052
– reference: Nielsen, M., Chuang, I.: Quantum computation and quantum information cambridge university press (2000)
– reference: GoldwasserSMicaliSRackoffCThe knowledge complexity of interactive proof systemsSIAM J. Comput.198918118620897817410.1137/02180120677.68062
– reference: CondonAFeigenbaumJLundCShorPRandom debaters and the hardness of approximating stochastic functionsSIAM J. Comput.1997262369400143852110.1137/S00975397932607380874.68125
– reference: Demaine, E, Hearn, R: Playing games with algorithms: Algorithmic combinatorial game theory. In: Albert, M., Nowakowski, R. (eds.) Games of No Chance 3, pp. 3–56. Cambridge University Press (2009)
– reference: Goldwasser, S., Micali, S., Rackoff, C.: The knowledge complexity of interactive proof systems. In: Proceedings of the 17th Annual ACM Symposium on Theory of Computing, pp. 291–304 (1985)
– reference: BabaiLCoopermanGFinkelsteinLLuksESeressÁFast Monte Carlo algorithms for permutation groupsJ. Comput. Syst. Sci.199550296307133025910.1006/jcss.1995.10240834.20002
– reference: Aharonov, D., Kitaev, A., Nisan, N.: Quantum circuits with mixed states. In: Proceedings of the 30th Annual ACM Symposium on Theory of Computing, pp. 20–30 (1998)
– reference: Gutoski, G., Watrous, J.: Quantum interactive proofs with competing provers. In: Proceedings of the 22nd Symposium on Theoretical Aspects of Computer Science, volume 3404 of Lecture Notes in Computer Science, pp. 605–616. Springer (2005)
– reference: FortnowLImpagliazzoRKabanetsVUmansCOn the complexity of succinct zero-sum gamesComput. Complex.200817353376244814210.1007/s00037-008-0252-21162.91302
– reference: Jain, R., Watrous, J.: Parallel approximation of non-interactive zero-sum quantum games. In: Proceedings of the 24th IEEE Conference on Computational Complexity, pp. 243–253 (2009)
– reference: KollerDMegiddoNThe complexity of two-person zero-sum games in extensive formGames Econ. Behav.19924528552118628310.1016/0899-8256(92)90035-Q0758.90084
– reference: Dawson, C.M., Hines, A.P., Mortimer, D., Haselgrove, H.L., Nielsen, M.A., Osborne, T.: Quantum Computing and Polynomial Equations over the Finite Field ℤ2\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$\mathbb {Z}_{2}$\end{document}. Quantum Inf. Comput. :102–112 (2005)
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SubjectTerms Computer Science
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Title Complexity Limitations on One-turn Quantum Refereed Games
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