Toward a Competitive Agent Framework for Magic: The Gathering
Magic: The Gathering is a collectible card game that is traditionally a human-based game: two or more players compete with their own custom deck to eliminate their opponent(s). Magic has again surged in popularity with the release of Magic: Arena, a digital substitute for the physical card game. Wha...
Saved in:
| Published in: | Proceedings of the International Florida Artificial Intelligence Research Society Conference Vol. 34 |
|---|---|
| Main Authors: | , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
LibraryPress@UF
18.04.2021
|
| Subjects: | |
| ISSN: | 2334-0754, 2334-0762 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | Magic: The Gathering is a collectible card game that is traditionally a human-based game: two or more players compete with their own custom deck to eliminate their opponent(s). Magic has again surged in popularity with the release of Magic: Arena, a digital substitute for the physical card game. What Magic: Arena lacks is meaningful gameplay with a competitive, intelligent agent. We propose a strategy-based framework for basic decision making in Magic: The Gathering. We describe these procedures and provide experimental evidence for the effectiveness of our approach. |
|---|---|
| ISSN: | 2334-0754 2334-0762 |
| DOI: | 10.32473/flairs.v34i1.128416 |