Toward a Competitive Agent Framework for Magic: The Gathering
Magic: The Gathering is a collectible card game that is traditionally a human-based game: two or more players compete with their own custom deck to eliminate their opponent(s). Magic has again surged in popularity with the release of Magic: Arena, a digital substitute for the physical card game. Wha...
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| Vydáno v: | Proceedings of the International Florida Artificial Intelligence Research Society Conference Ročník 34 |
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| Hlavní autoři: | , , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
LibraryPress@UF
18.04.2021
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| Témata: | |
| ISSN: | 2334-0754, 2334-0762 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | Magic: The Gathering is a collectible card game that is traditionally a human-based game: two or more players compete with their own custom deck to eliminate their opponent(s). Magic has again surged in popularity with the release of Magic: Arena, a digital substitute for the physical card game. What Magic: Arena lacks is meaningful gameplay with a competitive, intelligent agent. We propose a strategy-based framework for basic decision making in Magic: The Gathering. We describe these procedures and provide experimental evidence for the effectiveness of our approach. |
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| ISSN: | 2334-0754 2334-0762 |
| DOI: | 10.32473/flairs.v34i1.128416 |