GPU-Based Optimization of a Free-Viewpoint Video System
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple images by utilizing the latest features of consumer-level graphics hardware based on shader model 4.0. We accelerate visual hull reconstruction by rewriting a shape-from-silhouette algorithm to execute on...
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| Published in: | Electronic letters on computer vision and image analysis Vol. 7; no. 2; pp. 120 - 133 |
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| Main Authors: | , , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Computer Vision Center Press
19.02.2008
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| Subjects: | |
| ISSN: | 1577-5097, 1577-5097 |
| Online Access: | Get full text |
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