GPU-Based Optimization of a Free-Viewpoint Video System

We present a method for optimizing the reconstruction and rendering of 3D objects from multiple images by utilizing the latest features of consumer-level graphics hardware based on shader model 4.0. We accelerate visual hull reconstruction by rewriting a shape-from-silhouette algorithm to execute on...

Full description

Saved in:
Bibliographic Details
Published in:Electronic letters on computer vision and image analysis Vol. 7; no. 2; pp. 120 - 133
Main Authors: Orman, Neal, Kim, Hansung, Sakamoto, Ryuuki, Toriyama, Tomoji, Kogure, Kiyoshi, Lindeman, Robert
Format: Journal Article
Language:English
Published: Computer Vision Center Press 19.02.2008
Subjects:
ISSN:1577-5097, 1577-5097
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Be the first to leave a comment!
You must be logged in first