Smooth High-Quality Interactive Visualization
This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fix...
Saved in:
| Published in: | Proceedings of the 17th Spring Conference on Computer Graphics p. 87 |
|---|---|
| Main Author: | |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
Washington, DC, USA
IEEE Computer Society
25.04.2001
|
| Series: | ACM Conferences |
| Subjects: | |
| ISBN: | 9780769512150, 0769512151 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fixed transition time to the interpolation process. Furthermore, a hybrid frame rate control system is proposed. Frame time is predicted based on the average rendering time per triangle, reducing oscillation and over-shooting. A set of experiments demonstrates the advantages of both methods. |
|---|---|
| Bibliography: | SourceType-Conference Papers & Proceedings-1 ObjectType-Conference Paper-1 content type line 25 |
| ISBN: | 9780769512150 0769512151 |
| DOI: | 10.5555/882484.883941 |

