Smooth High-Quality Interactive Visualization
This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fix...
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| Vydáno v: | Proceedings of the 17th Spring Conference on Computer Graphics s. 87 |
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| Hlavní autor: | |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
Washington, DC, USA
IEEE Computer Society
25.04.2001
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| Edice: | ACM Conferences |
| Témata: | |
| ISBN: | 9780769512150, 0769512151 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fixed transition time to the interpolation process. Furthermore, a hybrid frame rate control system is proposed. Frame time is predicted based on the average rendering time per triangle, reducing oscillation and over-shooting. A set of experiments demonstrates the advantages of both methods. |
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| Bibliografie: | SourceType-Conference Papers & Proceedings-1 ObjectType-Conference Paper-1 content type line 25 |
| ISBN: | 9780769512150 0769512151 |
| DOI: | 10.5555/882484.883941 |

