Smooth High-Quality Interactive Visualization
This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fix...
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| Veröffentlicht in: | Proceedings of the 17th Spring Conference on Computer Graphics S. 87 |
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| 1. Verfasser: | |
| Format: | Tagungsbericht |
| Sprache: | Englisch |
| Veröffentlicht: |
Washington, DC, USA
IEEE Computer Society
25.04.2001
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| Schriftenreihe: | ACM Conferences |
| Schlagworte: | |
| ISBN: | 9780769512150, 0769512151 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fixed transition time to the interpolation process. Furthermore, a hybrid frame rate control system is proposed. Frame time is predicted based on the average rendering time per triangle, reducing oscillation and over-shooting. A set of experiments demonstrates the advantages of both methods. |
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| Bibliographie: | SourceType-Conference Papers & Proceedings-1 ObjectType-Conference Paper-1 content type line 25 |
| ISBN: | 9780769512150 0769512151 |
| DOI: | 10.5555/882484.883941 |

