Players unleashed modding the sims and the culture of gaming
It has been ten years since video game giant Electronic Arts first releasedThe Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to "mod"The Sims, a pract...
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| Main Author: | |
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| Format: | eBook Book |
| Language: | English |
| Published: |
Amsterdam
Amsterdam University Press
2011
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| Edition: | 1 |
| Series: | MediaMatters |
| Subjects: | |
| ISBN: | 9048511984, 9789089642011, 9089642013, 9789048511983 |
| Online Access: | Get full text |
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Table of Contents:
- Players unleashed!: modding the sims and the culture of gaming -- Table of Contents -- Preface -- I. Unleashing Players -- II. Cultural and Commerical Appropriation -- III. Dynamics of Modding -- IV. Negotiating the Code -- V. Extending the Game -- Conclusion -- References -- Notes -- Index.
- Front Matter Table of Contents PREFACE I: UNLEASHING PLAYERS II: CULTURAL AND COMMERCIAL APPROPRIATION III: DYNAMICS OF MODDING IV: NEGOTIATING THE CODE V: EXTENDING THE GAME CONCLUSION REFERENCES NOTES INDEX Back Matter
- Intro -- Table of Contents -- Preface -- I. Unleashing Players -- Game and its modification -- Product and process -- Understanding gameplay -- Reconfiguring textuality -- II. Cultural and Commerical Appropriation -- Modding and participatory culture -- Game development in context -- Histories of modding -- Modding simulations -- Serious game development or intense play? -- III. Dynamics of Modding -- Categorising modding practices -- From interpretation to configuration -- Sharing the idea of play -- Private and public spaces -- IV. Negotiating the Code -- Playing with the Sims -- Game space as canvas -- Playing house, performing gender -- V. Extending the Game -- Pleasures and politics of simulation -- From recycling to remediation -- Kinky play: pornographic hacking and The Sims -- Conclusion -- References -- Notes -- Index

