Players unleashed modding the sims and the culture of gaming
It has been ten years since video game giant Electronic Arts first releasedThe Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to "mod"The Sims, a pract...
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| Format: | E-Book Buch |
| Sprache: | Englisch |
| Veröffentlicht: |
Amsterdam
Amsterdam University Press
2011
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| Ausgabe: | 1 |
| Schriftenreihe: | MediaMatters |
| Schlagworte: | |
| ISBN: | 9048511984, 9789089642011, 9089642013, 9789048511983 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | It has been ten years since video game giant Electronic Arts first releasedThe Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to "mod"The Sims, a practice in which gamers manipulate the computer code of a game, and thereby alter it to add new content and scenarios.
InPlayers Unleashed!-the first study of its kind-Tanja Sihvonen provides a fascinating examination of modding, tracing its evolution and detailing its impact onThe Simsand the game industry as a whole. Along the way, Sihvonen shares insights into specific modifications and the cultural contexts from which they emerge. |
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| Bibliographie: | Includes bibliographical references and index Relevant Wikipedia pages: Gameplay - https://en.wikipedia.org/wiki/Gameplay; Mod (video gaming) - https://en.wikipedia.org/wiki/Mod_(video_gaming); Player character - https://en.wikipedia.org/wiki/Player_character; The Sims - https://en.wikipedia.org/wiki/The_Sims MODID-d66f183fd58:Amsterdam University Press |
| ISBN: | 9048511984 9789089642011 9089642013 9789048511983 |
| DOI: | 10.5117/9789089642011 |

