Making Virtual Worlds Linden Lab and Second Life

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point an...

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Hlavný autor: Malaby, Thomas M.
Médium: E-kniha Kniha
Jazyk:English
Vydavateľské údaje: Ithaca Cornell University Press 2009
Vydanie:1
Predmet:
ISBN:0801447461, 9780801447464, 9780801458996, 0801458994, 9780801457753, 0801457750
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  • Front Matter Table of Contents ACKNOWLEDGMENTS INTRODUCTION: 1_: THE PRODUCT: 2_: TOOLS OF THE GODS 3_: KNOWING THE GAMER FROM THE GAME 4_: THE BIRTH OF THE COOL 5_: PRECARIOUS AUTHORITY APPENDIX A: APPENDIX B: NOTES BIBLIOGRAPHY INDEX
  • Cover Title Page, Copyright CONTENTS ACKNOWLEDGMENTS INTRODUCTION: A DEVELOPER’S-EYE VIEW 1. THE PRODUCT 2. TOOLS OF THE GODS 3. KNOWING THE GAMER FROM THE GAME 4. THE BIRTH OF THE COOL 5. PRECARIOUS AUTHORITY APPENDIX A. THE TAO OF LINDEN APPENDIX B. THE MISSION OF LINDEN LAB NOTES BIBLIOGRAPHY INDEX
  • Intro -- Contents -- Acknowledgments -- Introduction: A Developer's-Eye View -- 1. The Product: Second Life, Capital, and the Possibility of Failure in a Virtual World -- 2. Tools of the Gods -- 3. Knowing the Gamer from the Game -- 4. The Birth of the Cool -- 5. Precarious Authority -- Appendix A: The Tao of Linden -- Appendix B: The Mission of Linden Lab -- Notes -- Bibliography -- Index
  • Acknowledgments --
  • Contents --
  • 2. Tools of the Gods --
  • Appendix A: The Tao of Linden --
  • Index
  • 4. The Birth of the Cool --
  • Appendix B: The Mission of Linden Lab --
  • Frontmatter --
  • 5. Precarious Authority --
  • Notes --
  • Bibliography --
  • Introduction: A Developer’s-Eye View --
  • 3. Knowing the Gamer from the Game --
  • 1. The Product: Second Life, Capital, and the Possibility of Failure in a Virtual World --