Building Imaginary Worlds The Theory and History of Subcreation

Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly o...

Full description

Saved in:
Bibliographic Details
Main Author: Wolf, Mark J. P.
Format: eBook Book
Language:English
Published: New York Routledge 2012
Taylor and Francis
Taylor & Francis Group
Edition:1
Subjects:
ISBN:0415631203, 9780415631204, 9780415631198, 041563119X
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
AbstractList Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared. Introduction 1. Worlds within the World 2. A History of Imaginary Worlds 3. World Structures and Systems of Relationships 4. More Than a Story: Narrative Threads and Narrative Fabric 5. Subcreation within Subcreated Worlds 6. Transmedial Growth and Adaptation 7. Circles of Authorship Glossary Appendix: Timeline of Imaginary Worlds " Building Imaginary Worlds is a stunning work of scholarship, encyclopedic in its scope, well-informed in its theory, and totally infectious in its enthusiasm for its topic. It will go down as the Bible of imaginary worlds." –Marie-Laure Ryan, author of Avatars of Story "Wolf shifts our focus from particular stories and media to the fantastical contexts we have created. Imaginary worlds express our deepest hopes, but we don't merely imagine these places. We try to live there, and in this choice lies tremendous social disruption." –Edward Castronova, author of Synthetic Worlds Mark J.P. Wolf is Professor of Communication at Concordia University Wisconsin. He is the author of Myst and Riven: The World of the D’ni , editor of the two-volume Encyclopedia of Video Games , and co-editor with Bernard Perron of The Video Game Theory Reader 1 and 2 , among other books.
Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odysseyto the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation Building Imaginary Worldsalso provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds--which are often transnarrative, transmedial, and transauthorial in nature--are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Author Wolf, Mark J. P.
Author_xml – sequence: 1
  givenname: Mark J. P.
  surname: Wolf
  fullname: Wolf, Mark J. P.
BackLink https://cir.nii.ac.jp/crid/1130000797132139264$$DView record in CiNii
BookMark eNqNkklLAzEUxyNasVN79OCtB0E8VLNNlqMtVQuCF9HjkJnJ1NhpokkX-u3NOIoIgn2HvEfye9ufJODAOqsBOEHwkhJMryQXEEMCJZOS7oEEIcIwhgKifZBAilJGUHzvgATDGCDGOD8EXZEiyZGU5Aj0Q3iF0YTgkPIuOB2tTF0aOxtMF2pmrPLbwbPzdRmOQadSddD9L98DTzeTx_Hd8P7hdjq-vh8qRiQnQwVzpllKCFcplQKJHJe5kLSklFZCcVlwyEguiaJ5kVOmSyFhWtFKpTreKNIDF21hFeZ6E15cvQzZuta5c_OQxZW_t0R0dxby_9kfKSN73rJv3r2vdFhmn1ih7dKrOpuMxggjxCGJ5FlLWmOywjRn7NlIyqPGBCMiMWsK0hYztnJ-oTaNptlSbWvnK69sYcLfc0x2S0Mwa37E7_RsrX0wzmLyAU5AoLg
ContentType eBook
Book
Copyright 2012 Taylor & Francis
Copyright_xml – notice: 2012 Taylor & Francis
DBID RYH
DEWEY 801/.92
DOI 10.4324/9780203096994
DatabaseName CiNii Complete
DatabaseTitleList





DeliveryMethod fulltext_linktorsrc
Discipline Languages & Literatures
EISBN 1136220801
9780203096994
9781136220814
9781136220807
0203096991
113622081X
9780415631198
041563119X
Edition 1
ExternalDocumentID 9781136220814
9781136220807
9780203096994
EBC1211703
BB1317103X
10_4324_9780203096994_version2
GroupedDBID 089
20A
38.
A4J
AABBV
ABARN
ABMRC
ABQPQ
ACBYE
ACLGV
ACYTI
ADTEY
ADVEM
AELUY
AERYV
AEUHU
AHWGJ
AIXXW
AJFER
ALKVF
ALMA_UNASSIGNED_HOLDINGS
AZZ
BBABE
CQYVH
CZZ
EBATF
EBSCA
GHDSN
GQITE
I4C
INALI
JJU
JTX
MYL
OHILO
OODEK
PQQKQ
QMGEQ
-VX
ABBFG
ABYSD
ACGYG
ACNUM
AKQZE
AXTGW
RYH
AGJZE
ID FETCH-LOGICAL-a63973-a0b6e65337a549818b2db894d444f8a79c7063b93a4bcb46ed8905f4fa5e4bca3
ISBN 0415631203
9780415631204
9780415631198
041563119X
ISICitedReferencesCount 231
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000077870&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
IngestDate Mon Mar 31 14:04:06 EDT 2025
Tue Jul 22 03:47:43 EDT 2025
Sun Jul 27 06:21:25 EDT 2025
Wed Dec 10 13:46:53 EST 2025
Thu Jun 26 22:18:19 EDT 2025
Thu Jul 25 06:54:23 EDT 2024
Fri Oct 10 02:54:17 EDT 2025
IsPeerReviewed false
IsScholarly false
Keywords imaginary worlds
storytelling
Noninteractive Media
Sequence Elements
Mark J.P. Wolf
Star Trek Universe
Primary World
Transmedial World
LEGO Star Wars
Wonderful Wizard
transmedia
Cavendish's Blazing World
Retcon
science fiction
DVD Extra
Main Character
videogames
Tolkien
Unauthorized Sequel
fantasy
Star Wars Galaxy
Red Book
Board Games
Christopher Tolkien
Subcreated World
Canonical Material
Prequel Trilogy
Media Franchises
Episode Iv
Star Wars Universe
Green Walls
Transmedial Adaptation
story worlds
LCCN 2012016677
LCCallNum_Ident PN56.C69
Language English
LinkModel OpenURL
MergedId FETCHMERGED-LOGICAL-a63973-a0b6e65337a549818b2db894d444f8a79c7063b93a4bcb46ed8905f4fa5e4bca3
Notes Includes index
OCLC 851971993
PQID EBC1211703
PageCount 408
394
14
ParticipantIDs askewsholts_vlebooks_9781136220814
askewsholts_vlebooks_9781136220807
askewsholts_vlebooks_9780203096994
proquest_ebookcentral_EBC1211703
nii_cinii_1130000797132139264
informaworld_taylorfrancisbooks_9780203096994
informaworld_taylorfrancisbooks_10_4324_9780203096994_version2
PublicationCentury 2000
PublicationDate 2012
20140314
2013-01-01
2014-03-14
PublicationDateYYYYMMDD 2012-01-01
2014-03-14
2013-01-01
PublicationDate_xml – year: 2012
  text: 2012
PublicationDecade 2010
PublicationPlace New York
PublicationPlace_xml – name: New York
– name: Oxford
PublicationYear 2012
2014
2013
Publisher Routledge
Taylor and Francis
Taylor & Francis Group
Publisher_xml – name: Routledge
– name: Taylor and Francis
– name: Taylor & Francis Group
SSID ssj0000887047
Score 2.5546787
Snippet Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board...
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board...
SourceID askewsholts
proquest
nii
informaworld
SourceType Aggregation Database
Publisher
SubjectTerms Creation (Literary, artistic, etc.)
fantasy
Fiction
Fiction -- History and criticism -- Theory, etc
History and criticism
Imaginary societies
Imaginary societies -- Authorship
imaginary worlds
Literature & Culture
Mark J.P. Wolf
Popular Culture
Science Fiction
story worlds
storytelling
Theory, etc
Tolkien
transmedia
Video Games
videogames
Subtitle The Theory and History of Subcreation
TableOfContents The Story of the World: "Making Of " Documentation -- 5 Subcreation within Subcreated Worlds -- Importance of the Word -- Self-reflexivity -- Subcreated Subcreators and Diegetic World-building -- Evil Subcreators -- 6 Transmedial Growth and Adaptation -- The Nature of Transmediality -- Windows on the World: Words, Images, Objects, Sounds, and Interactions -- Transmedial Expansion -- Description -- Visualization -- Auralization -- Interactivation -- Deinteractivation -- Encountering Transmedial Worlds -- 7 Circles of Authorship -- Open and Closed Worlds -- Levels of Canonicity -- Originator and Main Author -- Estates, Heirs, and Torchbearers -- Employees and Freelancers -- Approved, Derivative, and Ancillary Products -- Elaborationists and Fan Productions -- Participatory Worlds -- Creation, Subcreation, and the Imago Dei -- Appendix: Timeline of Imaginary Worlds -- Notes -- Glossary -- Index
Cover -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Figures -- Acknowledgements -- Introduction -- World-building as a Human Activity -- Toward a Theory of Imaginary Worlds -- 1 Worlds within the World -- The Philosophy of Possible Worlds -- Imagination, Creation, and Subcreation -- Degrees of Subcreation -- Story vs. World: Storytelling and World-building -- Invention, Completeness, and Consistency -- Invention -- Completeness -- Consistency -- Immersion, Absorption, and Saturation -- World Gestalten: Ellipsis, Logic, and Extrapolation -- Catalysts of Speculation -- Connecting the Secondary World to the Primary World -- 2 A History of Imaginary Worlds -- Transnarrative Characters and Literary Cycles -- The Mythical and Unknown World -- Travelers' Tales and the Age of Exploration -- Utopias and Dystopias -- The Genres of Science Fiction and Fantasy -- Science Fiction -- Fantasy -- The Rise of Mass Media -- Early Cinema and Comic Strips -- Oz: The First Great Transmedial World -- Pulp Magazines -- Developments in Cinema and Theater -- Radio and Television -- Developments in Literature -- The Lord of the Rings and Tolkien's Influence -- New Universes and the Rise of the Media Franchise -- Interactive Worlds -- Into the Computer Age -- Worlds as Art and Thought Experiments -- 3 World Structures and Systems of Relationships -- Secondary World Infrastructures -- Maps -- Timelines -- Genealogies -- Nature -- Culture -- Language -- Mythology -- Philosophy -- Tying Different Infrastructures Together -- 4 More than a Story: Narrative Threads and Narrative Fabric -- Narrative Threads, Braids, and Fabric -- Backstory and World History -- Sequence Elements and Internarrative Theory -- Retroactive Continuity (Retcon) and Reboots -- Crossovers, Multiverses, and Retroactive Linkages -- Interactivity and Alternate Storylines
Title Building Imaginary Worlds
URI https://www.taylorfrancis.com/books/9780203096994
https://www.taylorfrancis.com/books/9781136220807
https://cir.nii.ac.jp/crid/1130000797132139264
https://ebookcentral.proquest.com/lib/[SITE_ID]/detail.action?docID=1211703
https://www.vlebooks.com/vleweb/product/openreader?id=none&isbn=9780203096994
https://www.vlebooks.com/vleweb/product/openreader?id=none&isbn=9781136220807
https://www.vlebooks.com/vleweb/product/openreader?id=none&isbn=9781136220814&uid=none
WOSCitedRecordID wos000077870&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV3Nb9MwFH-ClgM78U0HQxZCXKZAPpw45oAQYzChqUJiQrtFtmNLESNFc1ftz99z7IQmSDAOXKzWcS3r91K_7_cAXuQJMznXOmK1KSKqChPJUuqocMwF2ZHOtOiaTbDlsjw95V9CS0PbtRNgbVteXvKf_5XUOIfEdqmz_0DuYVOcwM9IdByR7DhOJOLha_DJhg7X-80P13rIhcN19VBtH7vRJS36eku-zHDnXbcXspcchxt6dWb6RJ79z69CDliwDbg-DSPbwDioqFcane8RFRfumwtPr1BXoc9HTYzXTapSj57fhHlK84zOYP7p6MPX5WDkcldYTJmvbep2fj363Q7sCPsdL3O86Nd2UiwWmX3bNL-xyI7vn9yBuXbJIHfhhm7vwaPjYNy15CU5HupR2_vwrseeDNgTj_0bgqgTjzxB5ElAnqwM2UL-AXz7eHhycBSF3hSRcK7QLBKxLHSBwjITqGKj2CPTWpac1pRSUwrGFUPpT_JMUKkkLXRd8jg31Ihc44zIHsKsXbX6MRCTxakuEpVLmVFTC1nHVBmmEkUFCuzJAp5vwVRtzjo_uq1GWP5hkWvbk6aoGrBrLEpwp7fbdKjWnenI-D4vfj1qjo6a4xNUG2_hTRcQ_W2DydH3kNKVatyYOP8qCq6cJVmK6gkK7Asg_TtQdQcOccvV4fsDV6EQmdbudSB6Ard__Umewmx9fqH34JbarBt7_iy8u1e3S3X8
linkProvider ProQuest Ebooks
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.title=Building+imaginary+worlds%3A+the+theory+and+history+of+subcreation&rft.au=Wolf%2C+Mark+J.+P&rft.date=2013-01-01&rft.pub=Routledge&rft.isbn=9780203096994&rft_id=info:doi/10.4324%2F9780203096994&rft.externalDocID=9780203096994
thumbnail_m http://cvtisr.summon.serialssolutions.com/2.0.0/image/custom?url=https%3A%2F%2Fvle.dmmserver.com%2Fmedia%2F640%2F97802030%2F9780203096994.jpg
http://cvtisr.summon.serialssolutions.com/2.0.0/image/custom?url=https%3A%2F%2Fvle.dmmserver.com%2Fmedia%2F640%2F97811362%2F9781136220807.jpg
http://cvtisr.summon.serialssolutions.com/2.0.0/image/custom?url=https%3A%2F%2Fvle.dmmserver.com%2Fmedia%2F640%2F97811362%2F9781136220814.jpg