Connectivity Editing for Quad-Dominant Meshes

We propose a connectivity editing framework for quad‐dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non‐quads). We provide a theoretical analysis...

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Vydané v:Computer graphics forum Ročník 32; číslo 5; s. 43 - 52
Hlavní autori: Peng, Chi-Han, Wonka, Peter
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.08.2013
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ISSN:0167-7055, 1467-8659
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Shrnutí:We propose a connectivity editing framework for quad‐dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non‐quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad‐dominant mesh design.
Bibliografia:ark:/67375/WNG-GHTDKBV2-S
ArticleID:CGF12171
istex:14EE587E71CFE94BA557C3FF040F0CF377E6D412
pwonka@gmail.com
peng.chi‐han@asu.edu
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ObjectType-Article-2
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ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.12171