Game Physics Pearls

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint sol...

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Hlavní autoři: Bergen, Gino van den, Gregorius, Dirk
Médium: E-kniha Kniha
Jazyk:angličtina
Vydáno: Natick, Mass A K Peters/CRC Press 2010
A.K. Peters
CRC Press LLC
A K Peters
Vydání:1
Témata:
ISBN:9781568814742, 1568814747
On-line přístup:Získat plný text
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Obsah:
  • Front Cover -- Contents -- Foreword -- Preface -- - I - Game Physics 101 -- - 1 - Mathematical Background -- - 2 - Understanding Game Physics Artifacts -- - II -Collision Detection -- - 3 - Broad Phase and Constraint Optimization for PlayStation 3 -- - 4 - SAT in Narrow Phase and Contact-Manifold Generation -- - 5 - Smooth Mesh Contacts with GJK -- - III - Particles -- - 6 - Optimized SPH -- - 7 - Parallelizing Particle-Based Simulation on Multiple Processors -- - IV - Constraint Solving -- - 8 - Ropes as Constraints -- - 9 - Quaternion-Based Constraints -- - V - Soft Body -- - 10 - Soft Bodies Using Finite Elements -- - 11 - Particle-Based Simulation Using Verlet Integration -- - 12 - Keep Yer Shirt On -- - VI - Skinning -- - 13 - Layered Skin Simulation -- - 14 - Dynamic Secondary Skin Deformations -- Glossary of Notation -- Contributors