Game Physics Pearls
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint sol...
Uložené v:
| Hlavní autori: | , |
|---|---|
| Médium: | E-kniha Kniha |
| Jazyk: | English |
| Vydavateľské údaje: |
Natick, Mass
A K Peters/CRC Press
2010
A.K. Peters CRC Press LLC A K Peters |
| Vydanie: | 1 |
| Predmet: | |
| ISBN: | 9781568814742, 1568814747 |
| On-line prístup: | Získať plný text |
| Tagy: |
Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
|
| Shrnutí: | Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles. |
|---|---|
| Bibliografia: | Includes bibliographical references and index |
| ISBN: | 9781568814742 1568814747 |
| DOI: | 10.1201/b11324 |

