Consistent Volumetric Discretizations Inside Self-Intersecting Surfaces

Decades of research have culminated in a robust geometry processing pipeline for surfaces. Most steps in this pipeline, like deformation, smoothing, subdivision and decimation, may create self‐intersections. Volumetric processing of solid shapes then becomes difficult, because obtaining a correct vo...

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Vydáno v:Computer graphics forum Ročník 32; číslo 5; s. 147 - 156
Hlavní autoři: Sacht, Leonardo, Jacobson, Alec, Panozzo, Daniele, Schüller, Christian, Sorkine-Hornung, Olga
Médium: Journal Article
Jazyk:angličtina
Vydáno: Oxford, UK Blackwell Publishing Ltd 01.08.2013
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ISSN:0167-7055, 1467-8659
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Abstract Decades of research have culminated in a robust geometry processing pipeline for surfaces. Most steps in this pipeline, like deformation, smoothing, subdivision and decimation, may create self‐intersections. Volumetric processing of solid shapes then becomes difficult, because obtaining a correct volumetric discretization is impossible: existing tet‐meshing methods require watertight input. We propose an algorithm that produces a tetrahedral mesh that overlaps itself consistently with the self‐intersections in the input surface. This enables volumetric processing on self‐intersecting models. We leverage conformalized mean‐curvature flow, which removes self‐intersections, and define an intrinsically similar reverse flow, which prevents them. We tetrahedralize the resulting surface and map the mesh inside the original surface. We demonstrate the effectiveness of our method with applications to automatic skinning weight computation, physically based simulation and geodesic distance computation.
AbstractList Decades of research have culminated in a robust geometry processing pipeline for surfaces. Most steps in this pipeline, like deformation, smoothing, subdivision and decimation, may create self-intersections. Volumetric processing of solid shapes then becomes difficult, because obtaining a correct volumetric discretization is impossible: existing tet-meshing methods require watertight input. We propose an algorithm that produces a tetrahedral mesh that overlaps itself consistently with the self-intersections in the input surface. This enables volumetric processing on self-intersecting models. We leverage conformalized mean-curvature flow, which removes self-intersections, and define an intrinsically similar reverse flow, which prevents them. We tetrahedralize the resulting surface and map the mesh inside the original surface. We demonstrate the effectiveness of our method with applications to automatic skinning weight computation, physically based simulation and geodesic distance computation. [PUBLICATION ABSTRACT]
Decades of research have culminated in a robust geometry processing pipeline for surfaces. Most steps in this pipeline, like deformation, smoothing, subdivision and decimation, may create self‐intersections. Volumetric processing of solid shapes then becomes difficult, because obtaining a correct volumetric discretization is impossible: existing tet‐meshing methods require watertight input. We propose an algorithm that produces a tetrahedral mesh that overlaps itself consistently with the self‐intersections in the input surface. This enables volumetric processing on self‐intersecting models. We leverage conformalized mean‐curvature flow, which removes self‐intersections, and define an intrinsically similar reverse flow, which prevents them. We tetrahedralize the resulting surface and map the mesh inside the original surface. We demonstrate the effectiveness of our method with applications to automatic skinning weight computation, physically based simulation and geodesic distance computation.
Author Jacobson, Alec
Schüller, Christian
Sorkine-Hornung, Olga
Panozzo, Daniele
Sacht, Leonardo
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  organization: ETH Zurich, Switzerland
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  givenname: Daniele
  surname: Panozzo
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  givenname: Christian
  surname: Schüller
  fullname: Schüller, Christian
  organization: ETH Zurich, Switzerland
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  givenname: Olga
  surname: Sorkine-Hornung
  fullname: Sorkine-Hornung, Olga
  organization: IMPA, Brazil
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Snippet Decades of research have culminated in a robust geometry processing pipeline for surfaces. Most steps in this pipeline, like deformation, smoothing,...
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SubjectTerms Algorithms
Computation
Computer graphics
Computer science
Computer simulation
Discretization
Finite element method
Pipelines
Smoothing
Studies
Subdivisions
Title Consistent Volumetric Discretizations Inside Self-Intersecting Surfaces
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Volume 32
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