Comparison of head gaze and head and eye gaze within an immersive environment

For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overvi...

Full description

Saved in:
Bibliographic Details
Published in:2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications pp. 70 - 76
Main Authors: Murray, Norman, Roberts, Dave
Format: Conference Proceeding
Language:English
Published: Washington, DC, USA IEEE Computer Society 01.01.2006
IEEE
Series:ACM Conferences
Subjects:
ISBN:9780769526973, 0769526977
ISSN:1550-6525
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overview of some preliminary work that looks towards integrating eye gaze into an immersive Collaborative Virtual Environment and assessing the impact that this would have on interaction between the users of such a system. An experiment was conducted to assess the difference between users abilities to judge what objects an avatar is looking at with only head gaze being viewed and also with eye and head gaze data being displayed. The results from the experiment show that eye gaze is of vital importance to the subjects correctly identifying what a person is looking at in an immersive virtual environment. This is followed by a description of how the eye tracking system has been integrated into an immersive collaborative virtual environment and some preliminary results from the use of such a system.
AbstractList For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overview of some preliminary work that looks towards integrating eye gaze into an immersive collaborative virtual environment and assessing the impact that this would have on interaction between the users of such a system. An experiment was conducted to assess the difference between users' abilities to judge what objects an avatar is looking at with only head gaze being viewed and also with eye and head gaze data being displayed. The results from the experiment show that eye gaze is of vital importance to the subjects correctly identifying what a person is looking at in an immersive virtual environment. This is followed by a description of how the eye tracking system has been integrated into an immersive collaborative virtual environment and some preliminary results from the use of such a system
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overview of some preliminary work that looks towards integrating eye gaze into an immersive Collaborative Virtual Environment and assessing the impact that this would have on interaction between the users of such a system. An experiment was conducted to assess the difference between users abilities to judge what objects an avatar is looking at with only head gaze being viewed and also with eye and head gaze data being displayed. The results from the experiment show that eye gaze is of vital importance to the subjects correctly identifying what a person is looking at in an immersive virtual environment. This is followed by a description of how the eye tracking system has been integrated into an immersive collaborative virtual environment and some preliminary results from the use of such a system.
Author Murray, Norman
Roberts, Dave
Author_xml – sequence: 1
  givenname: Norman
  surname: Murray
  fullname: Murray, Norman
  organization: University of Salford, UK
– sequence: 2
  givenname: Dave
  surname: Roberts
  fullname: Roberts, Dave
  organization: University of Salford, UK
BookMark eNqNkDtPw0AQhE8iSISQkorGFRU2u76HfSVKeElBSEmoT3f2mhzgc2RHQeHX48j8ALbZ3W9GU8w5G4UmEGOXCAki6Nv5Kl6ukxRAJchP2FRnOWRKy1TpjI_YGKWEWMlUnrFp131AP1wLBXrMXmZNvbWt75oQNVW0IVtG7_aHIhvK4TsedKCBfvvdxoeeRb6uqe38niIKe982oaawu2Cnlf3qaPq3J-zt4X49e4oXr4_Ps7tFbLnId3EBaHnBiQSIDBFJFBrQ5a4sq6zHsiCeOyQNJXcOLeQFVUJpIXNUTnI-YVdDricis219bduDEZBClutevRlUW9TGNc1nZxDMsSkzX5nl2hybMsiNaz1Vvf36X3b-C84xaTE
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1109/DS-RT.2006.13
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Xplore POP ALL
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList

Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
Discipline Computer Science
EndPage 76
ExternalDocumentID 4020789
Genre orig-research
GroupedDBID 6IE
6IF
6IG
6IK
6IL
6IM
6IN
AAJGR
AAKMM
AARBI
ACM
ADPZR
ALMA_UNASSIGNED_HOLDINGS
APO
BEFXN
BFFAM
BGNUA
BKEBE
BPEOZ
CBEJK
GUFHI
OCL
RIB
RIC
RIE
RIL
RIO
123
29O
6IH
AAWTH
ACGFS
ADZIZ
CHZPO
IJVOP
IPLJI
M43
ID FETCH-LOGICAL-a348t-c01a3c3ee4047111e4c901b8bddf73ee5ce38b1e90d3bb1a08cef46945816b533
IEDL.DBID RIE
ISBN 9780769526973
0769526977
ISICitedReferencesCount 11
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000241698500009&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
ISSN 1550-6525
IngestDate Wed Aug 27 01:46:51 EDT 2025
Mon Feb 05 09:27:04 EST 2024
Wed Jan 31 06:45:10 EST 2024
IsDoiOpenAccess false
IsOpenAccess true
IsPeerReviewed false
IsScholarly true
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-a348t-c01a3c3ee4047111e4c901b8bddf73ee5ce38b1e90d3bb1a08cef46945816b533
OpenAccessLink http://usir.salford.ac.uk/id/eprint/920/1/2023.4.pdf
PageCount 7
ParticipantIDs ieee_primary_4020789
acm_books_10_1109_DS_RT_2006_13_brief
acm_books_10_1109_DS_RT_2006_13
PublicationCentury 2000
PublicationDate 2006-01-01
PublicationDateYYYYMMDD 2006-01-01
PublicationDate_xml – month: 01
  year: 2006
  text: 2006-01-01
  day: 01
PublicationDecade 2000
PublicationPlace Washington, DC, USA
PublicationPlace_xml – name: Washington, DC, USA
PublicationSeriesTitle ACM Conferences
PublicationTitle 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications
PublicationTitleAbbrev DISRTA
PublicationYear 2006
Publisher IEEE Computer Society
IEEE
Publisher_xml – name: IEEE Computer Society
– name: IEEE
SSID ssj0000394609
ssj0043083
Score 1.6953061
Snippet For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow...
SourceID ieee
acm
SourceType Publisher
StartPage 70
SubjectTerms Avatars
Collaboration
Collaborative work
Communications technology
Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality
Displays
Eyes
Glass
Human-centered computing -- Human computer interaction (HCI)
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality
Speech
Teleconferencing
Virtual environment
Title Comparison of head gaze and head and eye gaze within an immersive environment
URI https://ieeexplore.ieee.org/document/4020789
WOSCitedRecordID wos000241698500009&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV07T8MwED6VioGJR0GUpwfYCI1rJ3bmFsRCVbVFYoti-4w6kKI-kODXYzt9gISE2OxTIkWn5O6-c-77AK6oRJEWDqYyRm3EqdGRbKON0CI30jPGSRvEJkSvJ5-fs34NbtazMIgYfj7DW78MZ_lmohe-VdbyWEfIbAu2hEirWa11PyVmGU89FVUVhTmLAwWnr8CjNGknFWTPvKC2EEvmndWebcg3W91hNBhVhxRB8qDQrz-EV0Leud_93xPvweFmgI_016lpH2pYHsDuSsGBLD_oBjx21jKEZGKJC8yGvBSfSIrSVDu_wA-srL5pOy6djYxDv9tFSvJtUu4Qnu7vRp2HaCmwEBWMy3mkY1owzRB57HIUpci1Kw-UVMZY4cyJRiYVxSw2TClaxFKjdXiaJ5KmyhWKR1AvJyUeA1EOlzjsJY2ghrt1oZnVrB0zd4NIlGnCpfNk7pHDLA_AI87y7jAfjLwQZppT1oTrP67I1XSMtgkN7-f8rWLjyJcuPvndfAo7m6bJGdTn0wWew7Z-n49n04vwCn0BEQi8ww
linkProvider IEEE
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV3fS8MwED50Cvrkb5w_86BvVpMlbdPnqSjqEJ3gW2iSi-zBTrYp6F9vks5NQRDfkqOFcrR391163wdwwCTmWelhKufMJYJZk8gWugQdCisDY5x0UWwi73Tk42NxOwNHk1kYRIw_n-FxWMazfNs3r6FVdhKwTi6LWZhLhWjRelpr0lGhvBBZIKOq47DgNJJwhho8ydJWWoP2Ikhq5_mYe-drz6f0myen98ldtz6miKIHpXn-Ib0SM8_50v-eeRnWpyN85HaSnFZgBqtVWPrScCDjT3oNbtoTIULSd8SHZkueyg8kZWXrXVjgO9bW0LbtVd5GerHj7WMl-TYrtw4P52fd9kUyllhISi7kKDGUldxwREF9lmIMhfEFgpbaWpd7c2qQS82woJZrzUoqDTqPqEUqWaZ9qbgBjapf4SYQ7ZGJR1_S5swKvy4Nd4a3KPc35Km2Tdj3nlQBOwxVhB60UKf36q4bpDAzxXgTDv-4QulBD10T1oKf1UvNx6HGLt763bwPCxfdm2t1fdm52obFaQtlBxqjwSvuwrx5G_WGg734On0CF5nACg
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=Proceedings+of+the+10th+IEEE+international+symposium+on+Distributed+Simulation+and+Real-Time+Applications&rft.atitle=Comparison+of+head+gaze+and+head+and+eye+gaze+within+an+immersive+environment&rft.au=Murray%2C+Norman&rft.au=Roberts%2C+Dave&rft.series=ACM+Conferences&rft.date=2006-01-01&rft.pub=IEEE+Computer+Society&rft.isbn=9780769526973&rft.spage=70&rft.epage=76&rft_id=info:doi/10.1109%2FDS-RT.2006.13
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1550-6525&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1550-6525&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1550-6525&client=summon