Gaming and Extremism The Radicalization of Digital Playgrounds

Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts...

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Bibliographic Details
Main Author: Kowert, Rachel
Format: eBook
Language:English
Published: Oxford Routledge 2024
Taylor & Francis
Taylor & Francis Group
Edition:1
Subjects:
ISBN:9781032483016, 1032483016, 9781032482996, 1032482990, 1003850391, 9781003850397, 1003850537, 100338837X, 9781003850533, 9781003388371
Online Access:Get full text
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Summary:Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field. This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers.
Bibliography:Electronic reproduction. Abingdon: Routledge, 2024. Requires the Libby app or a modern web browser.
MODID-943f4d11b5b:Taylor & Francis
MODID-581896122c1:KU Select 2024 SDG Books
MODID-00000000488:Knowledge Unlatched
ISBN:9781032483016
1032483016
9781032482996
1032482990
1003850391
9781003850397
1003850537
100338837X
9781003850533
9781003388371
DOI:10.4324/9781003388371