Perception thresholds for augmented reality navigation schemes in large distances
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based...
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| Vydáno v: | 2008 7th IEEE International Symposium on Mixed and Augmented Reality s. 189 - 190 |
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| Hlavní autoři: | , , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
Washington, DC, USA
IEEE Computer Society
01.09.2008
IEEE |
| Edice: | ACM Other Conferences |
| Témata: |
Applied computing
> Document management and text processing
> Document preparation
> Multi
> mixed media creation
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Hypertext
> hypermedia
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Mixed
> augmented reality
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| ISBN: | 9781424428403, 1424428408 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems. With a large-scale Head-Up Display having a large focal depth, we tested the variants under different conditions on perception and interpretability. |
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| ISBN: | 9781424428403 1424428408 |
| DOI: | 10.1109/ISMAR.2008.4637360 |

