Perception thresholds for augmented reality navigation schemes in large distances

Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based...

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Vydáno v:2008 7th IEEE International Symposium on Mixed and Augmented Reality s. 189 - 190
Hlavní autoři: Tonnis, Marcus, Klein, Leslie, Klinker, Gudrun
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: Washington, DC, USA IEEE Computer Society 01.09.2008
IEEE
Edice:ACM Other Conferences
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ISBN:9781424428403, 1424428408
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Shrnutí:Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems. With a large-scale Head-Up Display having a large focal depth, we tested the variants under different conditions on perception and interpretability.
ISBN:9781424428403
1424428408
DOI:10.1109/ISMAR.2008.4637360