Analyzing human high-fives to create an effective high-fiving robot

Creating a robot that can teach humans simple interactive tasks such as high-fiving requires research at the intersection of physical human-robot interaction (PHRI) and socially assistive robotics. This paper shows how observation of natural human-human interaction can improve the design of requirem...

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Vydáno v:HRI '14 : proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction : March 3-6, 2014, Bielefeld, Germany s. 156 - 157
Hlavní autoři: Fitter, Naomi T., Kuchenbecker, Katherine J.
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: New York, NY, USA ACM 03.03.2014
Edice:ACM Conferences
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ISBN:1450326587, 9781450326582
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Abstract Creating a robot that can teach humans simple interactive tasks such as high-fiving requires research at the intersection of physical human-robot interaction (PHRI) and socially assistive robotics. This paper shows how observation of natural human-human interaction can improve the design of requirements for social-physical robots and form a framework for autonomous execution of interactive physical tasks. Eleven pairs of human subjects were recruited to perform a set of high-fiving games; a magnetic motion tracker and an accelerometer were mounted to each person's hand for the duration of the experiment, and each subject completed several questionnaires about the experience. The results reveal valuable clues about the generally positive feelings of the participants and the movement of their hands during play. We discuss how we plan to use these results to create a robot that can teach humans similar high-fiving games.
AbstractList Creating a robot that can teach humans simple interactive tasks such as high-fiving requires research at the intersection of physical human-robot interaction (PHRI) and socially assistive robotics. This paper shows how observation of natural human-human interaction can improve the design of requirements for social-physical robots and form a framework for autonomous execution of interactive physical tasks. Eleven pairs of human subjects were recruited to perform a set of high-fiving games; a magnetic motion tracker and an accelerometer were mounted to each person's hand for the duration of the experiment, and each subject completed several questionnaires about the experience. The results reveal valuable clues about the generally positive feelings of the participants and the movement of their hands during play. We discuss how we plan to use these results to create a robot that can teach humans similar high-fiving games.
Author Kuchenbecker, Katherine J.
Fitter, Naomi T.
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  givenname: Katherine J.
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  fullname: Kuchenbecker, Katherine J.
  email: kuchenbe@seas.upenn.edu
  organization: University of Pennsylvania, Philadelphia, PA, USA
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Keywords socially assistive robotics
social-physical robots
physical human-robot interaction
Language English
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Snippet Creating a robot that can teach humans simple interactive tasks such as high-fiving requires research at the intersection of physical human-robot interaction...
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StartPage 156
SubjectTerms Computing methodologies -- Artificial intelligence -- Control methods -- Motion path planning
Games
Human-centered computing -- Human computer interaction (HCI)
Human-robot interaction
Rehabilitation robotics
Robot sensing systems
Task analysis
Title Analyzing human high-fives to create an effective high-fiving robot
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