An approximate computing technique for reducing the complexity of a direct-solver for sparse linear systems in real-time video processing
Many video processing algorithms are formulated as least-squares problems that result in large, sparse linear systems. Solving such systems in real time is very demanding. This paper focuses on reducing the computational complexity of a direct Cholesky-decomposition-based solver. Our approximation s...
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| Vydané v: | Proceedings - ACM IEEE Design Automation Conference s. 1 - 6 |
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| Hlavní autori: | , , , , |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.06.2014
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| Predmet: | |
| ISSN: | 0738-100X |
| On-line prístup: | Získať plný text |
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| Shrnutí: | Many video processing algorithms are formulated as least-squares problems that result in large, sparse linear systems. Solving such systems in real time is very demanding. This paper focuses on reducing the computational complexity of a direct Cholesky-decomposition-based solver. Our approximation scheme builds on the observation that, in well-conditioned problems, many elements in the decomposition nearly vanish. Such elements may be pruned from the dependency graph with mild accuracy degradation. Using an example from image-domain warping, we show that pruning reduces the amount of operations per solve by over 75 %, resulting in significant savings in computing time, area or energy. |
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| ISSN: | 0738-100X |
| DOI: | 10.1145/2593069.2593082 |